

That's because point blank the round would go straight and clean through the tissue, but after losing a bit of kinetic energy it instead starts tumbling once inside, because of the unstable nature of those specific projectiles (center of mass of the bullet is shifted). However you shouldn't solely look at kinetic energy for assigning the dmg values for unarmored targets.įor example i heard that cartridges like the 5.56x45 or 5.45x39 actually wreak more havok on human tissue in a certain range window, when the actually already lost a fair amount of kinetic energy. Too gamey imo, that kind of system is better suited for AAA mainstream FPS.

It always bothered me that weapons with the same cartridge had vastly different damage, like the G3 vs many sniper rifles, barrel length and ammo type can only account for so much. Very pleased overall, i always wanted to have cartridge based damage for weapons. Overall more lethality against unarmored targets will shift insurgency balance so it is even easier for blufor to attack and be a bit untouchable to insurgents with the help of scopes. SMGs, shotguns and pistols damage should be buffed a bit for gameplays sake, no matter what reality may be.ħ.62 MGs were already very effective before, they will be crazy good now if not nerfed a bit. A single SVD every 5 minutes for fallujah for example, is not enough. SVDs or more PKMs should spawn to caches, a few more at main too.

They lacked before, now the need will be highlighted more. So to give possible fixes for some balance, insurgent factions with no requestable kits should be given much more support and marksman weapons. I will assume the hasty change will more or less stay the same with minor tweaks, as has happened before. Those aspects will not be sufficiently presented with this change unless you meet gameplay half way with realism. Indeed, they are probably not the best in actual combat either, but have their own positive aspects. Guns with smaller rounds and shotguns are, gameplay wise, made quite useless. Also not thought out is balance between unarmored and armored factions. Gameplay aspect is not considered in: shotguns, pistols, submachine guns and other lower caliber guns.

The change should not only be based on reality, as you should know from previous experience it tips the scales too much in a game. But it is too far on the realism side, leaving out gameplay from consideration. I apperciate the push toward realism, and this change does bring some really good points into infantry combat and rifle damage.
